Class
Expert Sidekick
Official reference · TCE · 2014
- Subclass title
- Subclass
Level progression
| Level | Proficiency Bonus |
|---|---|
| 1 | +2 |
| 2 | +2 |
| 3 | +2 |
| 4 | +2 |
| 5 | +3 |
| 6 | +3 |
| 7 | +3 |
| 8 | +3 |
| 9 | +4 |
| 10 | +4 |
| 11 | +4 |
| 12 | +4 |
| 13 | +5 |
| 14 | +5 |
| 15 | +5 |
| 16 | +5 |
| 17 | +6 |
| 18 | +6 |
| 19 | +6 |
| 20 | +6 |
Class features
LEVEL 1
Sidekick Class
To gain the Expert class, a creature must have at least one language in its stat block that it can speak.
Note: this class is intended for NPC sidekicks.
Bonus Proficiencies
1st-level Expert feature
The sidekick gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Charisma.
In addition, the sidekick gains proficiency in five skills of your choice, and it gains proficiency with light armor. If it is a humanoid or has a source=phb in its stat block, it also gains proficiency with all simple weapons and with two tools of your choice.
Helpful
1st-level Expert feature
The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.
LEVEL 2
Cunning Action
2nd-level Expert feature
The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.
LEVEL 3
Expertise
3rd-level Expert feature
Choose two of the sidekick's skill proficiencies. The sidekick's proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies.
At 15th level, choose two more of the sidekick's skill proficiencies to gain this benefit.
LEVEL 4
Ability Score ImprovementASI
4th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 6
Coordinated Strike
6th-level Expert feature
The sidekick is adept at fighting in concert with a companion. When the sidekick uses its Helpful feature to aid an ally in attacking a creature, that target can be up to 30 feet away from the sidekick, and the sidekick can deal an extra 2d6 damage to it the next time the sidekick hits it with an attack roll before the end of the current turn. The extra damage is the same type of damage dealt by the attack.
LEVEL 7
Evasion
7th-level Expert feature
Because of extraordinary good luck, the sidekick is skilled at avoiding danger. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn't benefit from this feature while incapacitated.
LEVEL 8
Ability Score ImprovementASI
8th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 10
Ability Score ImprovementASI
10th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 11
Inspiring Help
11th-level Expert feature
When the sidekick takes the Help action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.
At 20th level, the bonus increases to 2d6.
LEVEL 12
Ability Score ImprovementASI
12th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 14
Reliable Talent
14th-level Expert feature
The sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.
LEVEL 15
Expertise
15th-level Expert feature
Choose two of the sidekick's skill proficiencies. The sidekick's proficiency bonus is doubled for any ability check it makes that uses any of the chosen proficiencies.
LEVEL 16
Ability Score ImprovementASI
16th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 18
Sharp Mind
18th-level Expert feature
The sidekick gains proficiency in one of the following saving throws of your choice: Intelligence, Wisdom, or Charisma.
LEVEL 19
Ability Score ImprovementASI
19th-level Expert feature
At 4th level and again at 8th, 10th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 20
Inspiring Help Improvement
20th-level Expert feature
At 20th level, the bonus dice granted by the sidekick's Inspiring Help increases to 2d6.