Class
Warrior Sidekick
Official reference · TCE · 2014
- Subclass title
- Subclass
Level progression
| Level | Proficiency Bonus |
|---|---|
| 1 | +2 |
| 2 | +2 |
| 3 | +2 |
| 4 | +2 |
| 5 | +3 |
| 6 | +3 |
| 7 | +3 |
| 8 | +3 |
| 9 | +4 |
| 10 | +4 |
| 11 | +4 |
| 12 | +4 |
| 13 | +5 |
| 14 | +5 |
| 15 | +5 |
| 16 | +5 |
| 17 | +6 |
| 18 | +6 |
| 19 | +6 |
| 20 | +6 |
Class features
LEVEL 1
Sidekick Class
Note: this class is intended for NPC sidekicks.
Bonus Proficiencies
1st-level Warrior feature
The sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.
In addition, the sidekick gains proficiency in two skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival.
The sidekick gains proficiency with all armor, and if it is a humanoid or has a source=phb in its stat block, it gains proficiency with shields and all simple and martial weapons.
Martial Role
1st-level Warrior feature
Each warrior focuses on offense or defense in their training. Choose one of the following options:
- Attacker: The sidekick gains a +2 bonus to all attack rolls.
- Defender: The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the sidekick, provided the sidekick can see the attacker.
LEVEL 2
Second Wind
2nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.
The sidekick can use this feature twice between rests starting at 20th level.
LEVEL 3
Improved Critical
3rd-level Warrior feature
The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
LEVEL 4
Ability Score ImprovementASI
4th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 6
Extra Attack
6th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
LEVEL 7
Battle Readiness
7th-level Warrior feature
The sidekick has advantage on initiative rolls.
LEVEL 8
Ability Score ImprovementASI
8th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 10
Improved Defense
10th-level Warrior feature
The sidekick's Armor Class increases by 1.
LEVEL 11
Indomitable
11th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
LEVEL 12
Ability Score ImprovementASI
12th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 14
Ability Score ImprovementASI
14th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 15
Extra Attack Improvement
15th-level Warrior feature
The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
The number of attacks increases to three when the sidekick reaches 15th level.
If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both.
LEVEL 16
Ability Score ImprovementASI
16th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 18
Indomitable Improvement
18th-level Warrior feature
The sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again until it finishes a long rest.
The sidekick can use this feature twice between long rests starting at 18th level.
LEVEL 19
Ability Score ImprovementASI
19th-level Warrior feature
At 4th level and again at 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.
If your DM allows the use of feats, the sidekick may instead take a feat.
LEVEL 20
Second Wind Improvement
20th-level Warrior feature
The sidekick can use its Second Wind feature twice between rests.