THE SHARED REFERENCE Adventurer

Feat

Otherworldly Familiar

Outside your table’s allowed sources

Official reference · AU · 2014

Prerequisite
Level 4; familiar friend

You gain the following benefits.

Otherworldly Power

When you cast the Find Familiar spell, you can imbue your familiar with otherworldly might, which lasts until you cast Find Familiar again. While imbued, your familiar gains the following benefits:

Energy Resistance

Choose Necrotic, Poison, Psychic, Radiant, or Thunder damage. Your familiar has Resistance to the chosen damage type.

Phase Walk

Your familiar can move through other creatures and objects as if they were Difficult Terrain. If your familiar ends its turn inside an object, it is shunted to the last unoccupied space it was in.

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