Item
Alchemist's Doom
Outside your table’s allowed sources
Official reference · SCC · 2014
- Type
- Adventuring Gear
- Rarity
- Unknown
- Attunement
- Not required
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 (2d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.