THE SHARED REFERENCE Adventurer

Item

Alchemist's Doom

Outside your table’s allowed sources

Official reference · SCC · 2014

Type
Adventuring Gear
Rarity
Unknown
Attunement
Not required

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's doom as an improvised weapon. On a hit, the target takes 7 (2d6) fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.

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