THE SHARED REFERENCE Adventurer

Monster

Aberrant Cultist

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
14
Hit points
137 (25d8 + 25)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Neutral Evil
Strength
10
Dexterity
19
Constitution
12
Intelligence
16
Wisdom
18
Charisma
15
Passive Perception
17
Initiative
+7
Saving Throws
int: +6; wis: +7
Skills
arcana: +6; perception: +7; religion: +6
Senses
Darkvision 90 ft.
Languages
Common, Deep Speech; telepathy 30 ft.

Actions

Multiattack

The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.

Tentacle Lash

Melee Attack: +7, reach 10 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Psychic damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two tentacles, and it has the Restrained condition until the grapple ends.

Mind Rot

Wisdom Saving Throw: DC 15, one creature the cultist can see within 90 feet. Failure: 27 (6d8) Psychic damage, and the target has the Poisoned condition until the start of the cultist's next turn. Success: Half damage only.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Detect Thoughts, Minor Illusion

Counterspell (2/Day)

The cultist casts Counterspell in response to that spell's trigger, using the same spellcasting ability as Spellcasting.

2/day: Counterspell

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