THE SHARED REFERENCE Adventurer

Monster

Aberrant Spirit

Official reference · TCE · 2014

Creature type
Aberration
Size
Medium
Armor class
11 + the level of the spell (natural armor)
Hit points
40 + 10 for each spell level above 4th
Speed
Walk 30 ft., Fly 30 ft. (beholderkin only; hover)
Alignment
Unaligned
Strength
16
Dexterity
10
Constitution
15
Intelligence
16
Wisdom
10
Charisma
6
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Deep Speech, understands the languages you speak
Immunities
psychic

Traits

Regeneration (Slaad Only)

The aberration regains 5 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only)

At the start of each of the aberration's turns, each creature within 5 feet of the aberration must succeed on a Wisdom saving throw against your spell save DC or take 2d6 psychic damage, provided that the aberration isn't incapacitated.

Actions

Multiattack

The aberration makes a number of attacks equal to half this spell's level (rounded down).

Eye Ray (Beholderkin Only)

Ranged Spell Attack: to hit, range 150 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.

Claws (Slaad Only)

Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 1d10 + 3 + summonSpellLevel slashing damage. If the target is a creature, it can't regain hit points until the start of the aberration's next turn.

Psychic Slam (Star Spawn Only)

Melee Spell Attack: to hit, reach 5 ft., one creature. Hit: 1d8 + 3 + summonSpellLevel psychic damage.

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