Monster
Aberrant Spirit
Official reference · XPHB · 2024
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 11 + the spell's level
- Hit points
- 40 + 10 for each spell level above 4
- Speed
- Walk 30 ft., Fly 30 ft. (hover; Beholderkin only)
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 16
- Wisdom
- 10
- Charisma
- 6
- Passive Perception
- 10
- Senses
- Darkvision 60 ft.
- Languages
- Deep Speech, understands the languages you know
- Immunities
- psychic
Traits
Regeneration (Slaad Only)
The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Whispering Aura (Mind Flayer Only)
At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.
Actions
Multiattack
The spirit makes a number of attacks equal to half this spell's level (round down).
Claw (Slaad Only)
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + summonSpellLevel Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.
Eye Ray (Beholderkin Only)
Ranged Attack: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.
Psychic Slam (Mind Flayer Only)
Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.