THE SHARED REFERENCE Adventurer

Monster

Aberrant Spirit

Official reference · XPHB · 2024

Creature type
Aberration
Size
Medium
Armor class
11 + the spell's level
Hit points
40 + 10 for each spell level above 4
Speed
Walk 30 ft., Fly 30 ft. (hover; Beholderkin only)
Alignment
Neutral
Strength
16
Dexterity
10
Constitution
15
Intelligence
16
Wisdom
10
Charisma
6
Passive Perception
10
Senses
Darkvision 60 ft.
Languages
Deep Speech, understands the languages you know
Immunities
psychic

Traits

Regeneration (Slaad Only)

The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Whispering Aura (Mind Flayer Only)

At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.

Actions

Multiattack

The spirit makes a number of attacks equal to half this spell's level (round down).

Claw (Slaad Only)

Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + summonSpellLevel Slashing damage, and the target can't regain Hit Points until the start of the spirit's next turn.

Eye Ray (Beholderkin Only)

Ranged Attack: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.

Psychic Slam (Mind Flayer Only)

Melee Attack: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + summonSpellLevel Psychic damage.

Quick preview