THE SHARED REFERENCE Adventurer

Monster

Abigor

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Large
Armor class
22 (natural armor)
Hit points
337 (27d10 + 189)
Speed
Walk 30 ft.
Challenge rating
22
Alignment
Lawful Evil
Strength
27
Dexterity
14
Constitution
25
Intelligence
20
Wisdom
16
Charisma
16
Passive Perception
20
Saving Throws
str: +15; int: +12
Skills
athletics: +22; history: +12; insight: +10; intimidation: +17; perception: +10; survival: +10
Senses
darkvision 120 ft.
Languages
Celestial, Common, Draconic, Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness doesn't impede Abigor's darkvision.

Magic Resistance

Abigor has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.

Warhammer

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage.

Throwing Hammer

Ranged Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.

Thunderous Slam (Recharge 5–6)

Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Throw Hammer

Abigor makes a Throwing Hammer attack.

Call Thunder (Costs 2 Actions)

Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one.

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