Monster
Abigor
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 22 (natural armor)
- Hit points
- 337 (27d10 + 189)
- Speed
- Walk 30 ft.
- Challenge rating
- 22
- Alignment
- Lawful Evil
- Strength
- 27
- Dexterity
- 14
- Constitution
- 25
- Intelligence
- 20
- Wisdom
- 16
- Charisma
- 16
- Passive Perception
- 20
- Saving Throws
- str: +15; int: +12
- Skills
- athletics: +22; history: +12; insight: +10; intimidation: +17; perception: +10; survival: +10
- Senses
- darkvision 120 ft.
- Languages
- Celestial, Common, Draconic, Infernal, telepathy 120 ft.
- Resistances
- cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
- Immunities
- fire, poison
- Condition Immunities
- poisoned
Traits
Magical darkness doesn't impede Abigor's darkvision.
Magic Resistance
Abigor has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.
Warhammer
Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage.
Throwing Hammer
Ranged Weapon Attack: +15 to hit, range 30/60 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 3 (1d6) thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.
Thunderous Slam (Recharge 5–6)
Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Throw Hammer
Abigor makes a Throwing Hammer attack.
Call Thunder (Costs 2 Actions)
Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 (4d12) thunder damage on a failed save, or half as much damage on a successful one.