THE SHARED REFERENCE Adventurer

Monster

Abjurer Wizard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
104 (16d8 + 32)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
14
Intelligence
18
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +8; wis: +5
Skills
arcana: +8; history: +8
Languages
any four languages

Actions

Multiattack

The abjurer makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Force Blast

Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.

Reactions

Arcane Ward (Recharge 4–6)

When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.

Spellcasting

The abjurer casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):

At will: dancing lights, mage hand, message, prestidigitation

2/day each: dispel magic, lightning bolt, mage armor

1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force

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