Monster
Aboleth Spawn
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Aberration
- Size
- Medium
- Armor class
- 14 (natural armor)
- Hit points
- 93 (11d8 + 44)
- Speed
- Walk 30 ft., Swim 30 ft.
- Challenge rating
- 5
- Alignment
- Lawful Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 18
- Intelligence
- 7
- Wisdom
- 12
- Charisma
- 9
- Passive Perception
- 14
- Skills
- perception: +4
- Senses
- darkvision 120 ft.
- Languages
- Common, Deep Speech, telepathy 60 ft.
- Resistances
- psychic
- Condition Immunities
- charmed, frightened
Traits
Abolethic Vessel
The spawn must obey its aboleth master.
Amphibious
The spawn can breathe air and water.
Water Dependency
The spawn takes 6 (1d12) acid damage every 10 minutes it goes without being immersed in water.
Actions
Multiattack
The spawn makes one Spear attack, two Tentacle attacks, and one Psychic Lash attack.
Spear
Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack.
Tentacle
Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: The target is grappled (escape DC 14) and takes 9 (2d8) psychic damage at the start of each of its turns until the grapple ends. The spawn has four tentacles, each of which can grapple one creature.
Psychic Lash
Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 18 (4d8) psychic damage.