THE SHARED REFERENCE Adventurer

Monster

Abveku

Outside your table’s allowed sources

Official reference · AUD · 2014

Creature type
Fiend
Size
Medium
Armor class
17
Hit points
209 (22d8 + 110)
Speed
Walk 40 ft.
Challenge rating
14
Alignment
Chaotic Evil
Strength
16
Dexterity
22
Constitution
20
Intelligence
17
Wisdom
18
Charisma
15
Passive Perception
19
Initiative
+11
Saving Throws
str: +8; dex: +11; int: +8; wis: +9
Skills
acrobatics: +11; perception: +9; stealth: +16
Languages
Abyssal; telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Demonic Restoration

If the abveku dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The abveku has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abveku makes four Scything Claw attacks and uses Mesmerizing Dance if available.

Scything Claw

Melee Attack: +11, reach 10 ft. Hit: 19 (3d8 + 6) Slashing damage.

Mesmerizing Dance (Recharge 5–6)

Wisdom Saving Throw: DC 18, each creature within a 20-foot Emanation originating from the abveku. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus actions

Shadow Stealth

While in Dim Light or Darkness, the abveku takes the Hide action.

Reactions

Parry

Trigger: The abveku is hit by a melee attack roll. Response: The abveku adds 5 to its AC against that attack, possibly causing it to miss.

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