THE SHARED REFERENCE Adventurer

Monster

Achaierai

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Official reference · MaBJoV · 2014

Creature type
Monstrosity
Size
Large
Armor class
15 (natural armor)
Hit points
90 (12d10 + 24)
Speed
Walk 50 ft.
Challenge rating
5
Alignment
Lawful Evil
Strength
18
Dexterity
14
Constitution
14
Intelligence
10
Wisdom
12
Charisma
14
Passive Perception
14
Skills
perception: +4
Senses
darkvision 60 ft.
Languages
Infernal

Traits

Magic Resistance

The achaierai has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The achaierai makes two attacks with its Talons and one attack with its Beak.

Beak

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Talons

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Bonus actions

Spring Attack

The achaierai takes the Disengage action.

Reactions

Defensive Cloud

After taking damage the achaierai can use its reaction to release a cloud of poisonous gas in a 10-foot-radius. All creatures in the cloud take 7 (2d6) poison damage and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned the target is confused as if from a confusion spell. At the end of its turns, the affected target can repeat the Constitution saving throw. If it succeeds the confusion ends. Achaierai are immune to the effects of this cloud.

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