Monster
Adult Brass Dragon
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Huge
- Armor class
- 18
- Hit points
- 172 (15d12 + 75)
- Speed
- Walk 40 ft., Burrow 30 ft., Fly 80 ft.
- Challenge rating
- 13
- Alignment
- Chaotic Good
- Strength
- 23
- Dexterity
- 10
- Constitution
- 21
- Intelligence
- 14
- Wisdom
- 13
- Charisma
- 17
- Passive Perception
- 21
- Initiative
- +10
- Saving Throws
- dex: +5; wis: +6
- Skills
- history: +7; perception: +11; persuasion: +8; stealth: +5
- Senses
- Blindsight 60 ft., Darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- fire
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.
Rend
Melee Attack: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.
Fire Breath (Recharge 5–6)
Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.
Sleep Breath
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Failure: The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.
Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Blazing Light
The dragon uses Spellcasting to cast Scorching Ray.
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Scorching Sands
Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Success or Failure: The dragon can't take this action again until the start of its next turn.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Detect Magic, Minor Illusion, Scorching Ray, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Speak with Animals
1/day each: Detect Thoughts, Control Weather
Regional effects
The area containing an adult or ancient brass dragon's lair is altered by its presence, creating the following effects:
- Mirages: While in its lair, the dragon can cast Major Image, requiring no Material components and using the same spellcasting ability as its Spellcasting action. When casting the spell this way, the spell's range is 1 mile, and the dragon doesn't need to see the spot where the illusion appears.
- Refreshing Water: Water within 1 mile of the lair is magically refreshing. A creature that drinks such water gains 2d4 Temporary Hit Points, and the dragon is immediately aware of the creature's presence.
If the dragon dies or moves its lair elsewhere, these effects end immediately.