Monster
Adult Copper Dragon
Official reference · XMM · 2024
- Creature type
- Dragon
- Size
- Huge
- Armor class
- 18
- Hit points
- 184 (16d12 + 80)
- Speed
- Walk 40 ft., Climb 40 ft., Fly 80 ft.
- Challenge rating
- 14
- Alignment
- Chaotic Good
- Strength
- 23
- Dexterity
- 12
- Constitution
- 21
- Intelligence
- 18
- Wisdom
- 15
- Charisma
- 18
- Passive Perception
- 22
- Initiative
- +11
- Saving Throws
- dex: +6; wis: +7
- Skills
- deception: +9; perception: +12; stealth: +6
- Senses
- Blindsight 60 ft., Darkvision 120 ft.
- Languages
- Common, Draconic
- Immunities
- acid
Traits
Legendary Resistance (3/Day, or 4/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).
Rend
Melee Attack: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5–6)
Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.
Slowing Breath
Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Giggling Magic
Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Success or Failure: The dragon can't take this action again until the start of its next turn.
Mind Jolt
The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can't take this action again until the start of its next turn.
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/day each: Greater Restoration, Major Image
Regional effects
The region containing an adult or ancient copper dragon's lair is changed by its presence, creating the following effects:
- Chatty Critters: Tiny Beasts magically gain the ability to speak and understand Draconic while within 6 miles of the lair.
- Giggle Fits: Whenever a creature other than the dragon and its allies is within 1 mile of the lair and rolls a 1 on a D20 Test, it must succeed on a DC 15 Wisdom saving throw or have the Incapacitated condition until the end of its next turn, as it is wracked with laughter.
If the dragon dies or moves its lair elsewhere, these effects end immediately.