THE SHARED REFERENCE Adventurer

Monster

Adult Moonstone Dragon

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Dragon
Size
Huge
Armor class
19 (natural armor)
Hit points
195 (17d12 + 85)
Speed
Walk 40 ft., Fly 80 ft.
Challenge rating
15
Alignment
Neutral
Strength
20
Dexterity
18
Constitution
20
Intelligence
22
Wisdom
20
Charisma
23
Passive Perception
20
Saving Throws
int: +11; wis: +10; cha: +11
Skills
perception: +10; persuasion: +11; stealth: +9
Senses
blindsight 60 ft., darkvision 120 ft.
Languages
Common, Draconic, Elvish, Gnomish, Sylvan
Condition Immunities
charmed

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) radiant damage.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tail

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5–6)

The dragon uses one of the following breath weapons:

  • Dream Breath: The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
  • Moonlight Breath: The dragon exhales a beam of moonlight in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 18 Dexterity saving throw, taking 49 (9d10) radiant damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tail

The dragon makes one Tail attack.

Cast a Spell (Costs 2 Actions)

The dragon uses Spellcasting.

Spellcasting

The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: faerie fire

1/day each: calm emotions, invisibility, revivify

Lair actions

On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can't take the same lair action two rounds in a row:

Regional effects

The region surrounding a legendary moonstone dragon's lair is altered by the dragon's magic, creating one or more of the following effects:

  • Dream Communication: Whenever a creature that can understand a language sleeps or enters a state of trance or reverie within 6 miles of the dragon's lair, the dragon can establish telepathic contact with that creature and converse with it in its dreams. The creature remembers its conversation with the dragon upon waking.
  • Planar Transition: The veil between planes is thinned near a moonstone dragon's lair. Various portals link the Material Plane, the Feywild, and the Border Ethereal within 6 miles of the lair. Creatures can pass through a portal in either direction by spending 5 feet of movement.

If the dragon dies, any portals near the lair close immediately.

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