Monster
Adult Red Dracolich
Official reference · TCE · 2014
- Creature type
- Undead
- Size
- Huge
- Armor class
- 19 (natural armor)
- Hit points
- 256 (19d12 + 133)
- Speed
- Walk 40 ft., Climb 40 ft., Fly 80 ft.
- Challenge rating
- 17
- Alignment
- Chaotic Evil
- Strength
- 27
- Dexterity
- 10
- Constitution
- 25
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 21
- Passive Perception
- 23
- Saving Throws
- dex: +6; con: +13; wis: +7; cha: +11
- Skills
- perception: +13; stealth: +6
- Senses
- blindsight 60 ft., darkvision 120 ft.
- Languages
- Common, Draconic
- Resistances
- necrotic
- Immunities
- fire, poison
- Condition Immunities
- charmed, frightened, paralyzed, poisoned, exhaustion
Traits
Legendary Resistance (3/Day)
If the dracolich fails a saving throw, it can choose to succeed instead.
Magic Resistance
The dracolich has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The dracolich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.
Claw
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail
Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence
Each creature of the dracolich's choice that is within 120 feet of the dracolich and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dracolich's Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6)
The dracolich exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 63 (18d6) fire damage on a failed save, or half as much damage on a successful one.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Detect
The dracolich makes a Wisdom (Perception) check.
Tail Attack
The dracolich makes a tail attack.
Wing Attack (Costs 2 Actions)
The dracolich beats its wings. Each creature within 10 feet of the dracolich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dracolich can then fly up to half its flying speed.