THE SHARED REFERENCE Adventurer

Monster

Adult Solar Dragon

Outside your table’s allowed sources

Official reference · BAM · 2014

Creature type
Dragon
Size
Huge
Armor class
17 (natural armor)
Hit points
200 (16d12 + 96)
Speed
Walk 30 ft., Fly 90 ft. (hover)
Challenge rating
14
Alignment
Neutral
Strength
24
Dexterity
15
Constitution
22
Intelligence
15
Wisdom
16
Charisma
14
Passive Perception
23
Saving Throws
dex: +7; con: +11; wis: +8; cha: +7
Skills
perception: +13; stealth: +7
Senses
darkvision 180 ft.
Languages
Draconic
Immunities
radiant
Condition Immunities
blinded

Traits

Flyby

The dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Legendary Resistance (2/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Nebulous Thoughts

Magical attempts to read the dragon's mind or glean its thoughts fail automatically.

Siege Monster

The dragon deals double damage to objects and structures.

Unusual Nature

The dragon doesn't require air.

Actions

Multiattack

The dragon makes one Bite attack and one Tail attack.

Bite

Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 14 (2d6 + 7) piercing damage plus 7 (2d6) radiant damage.

Tail

Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage.

Photonic Breath (Recharge 5–6)

The dragon exhales a flashing mote of radiant energy that travels to a point the dragon can see within 180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tail Attack

The dragon makes one Tail attack.

Burst of Light (Costs 2 Actions)

The dragon emits magical light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 23 Wisdom saving throw or be blinded until the end of its next turn.

Regional effects

A solar dragon customarily lairs in a star's radiant core or nests in a gigantic, hollowed-out rock engulfed by the star's blinding radiance. A star in which a solar dragon makes its lair has the following effects on creatures:

  • Blinding Radiance.: A creature that is within 10 miles of the star or inside it is blinded by its intense light unless the creature has protective gear to shield its eyes, such as goggles of night or a similar form of eyewear.
  • Stellar Incineration.: Any creature that enters the star or starts its turn inside it takes 132 (24d10) radiant damage.

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