THE SHARED REFERENCE Adventurer

Monster

Aeorian Absorber

Outside your table’s allowed sources

Official reference · EGW · 2014

Creature type
Monstrosity
Size
Large
Armor class
15 (natural armor)
Hit points
171 (18d10 + 72)
Speed
Walk 40 ft.
Challenge rating
10
Alignment
Neutral Evil
Strength
21
Dexterity
18
Constitution
18
Intelligence
6
Wisdom
14
Charisma
8
Passive Perception
16
Saving Throws
wis: +6; cha: +3
Skills
perception: +6; stealth: +8; survival: +6
Senses
darkvision 120 ft.
Languages
understands Draconic but can't speak
Immunities
necrotic, radiant

Traits

Magic Resistance

The absorber has advantage on saving throws against spells and other magical effects.

Pounce

If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.

Actions

Multiattack

The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.

Claws

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.

Mind Bolt

Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.

Reactions

Tail Ray

When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.

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