Monster
Aeorian Absorber
Outside your table’s allowed sources
Official reference · EGW · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 15 (natural armor)
- Hit points
- 171 (18d10 + 72)
- Speed
- Walk 40 ft.
- Challenge rating
- 10
- Alignment
- Neutral Evil
- Strength
- 21
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 6
- Wisdom
- 14
- Charisma
- 8
- Passive Perception
- 16
- Saving Throws
- wis: +6; cha: +3
- Skills
- perception: +6; stealth: +8; survival: +6
- Senses
- darkvision 120 ft.
- Languages
- understands Draconic but can't speak
- Immunities
- necrotic, radiant
Traits
The absorber has advantage on saving throws against spells and other magical effects.
Pounce
If the absorber moves at least 20 feet straight toward a creature and then hits its claws attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the absorber can make one bite attack against it as a bonus action.
Actions
Multiattack
The absorber makes three attacks: one with its bite or Mind Bolt and two with its claws.
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 5 (1d10) force damage.
Claws
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 3 (1d6) force damage.
Mind Bolt
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 22 (4d10) psychic damage.
Reactions
Tail Ray
When the absorber takes damage from a spell, the absorber takes only half the triggering damage. If the spellcaster is within 60 feet of the absorber, the absorber can force the caster to make a DC 16 Dexterity saving throw. Unless the save succeeds, the caster takes the other half of the damage.