THE SHARED REFERENCE Adventurer

Monster

Ahmaergo

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (plate)
Hit points
143 (22d8 + 44)
Speed
Walk 25 ft.
Challenge rating
9
Alignment
Lawful Evil
Strength
20
Dexterity
15
Constitution
14
Intelligence
15
Wisdom
14
Charisma
12
Passive Perception
16
Saving Throws
str: +9; con: +6
Skills
athletics: +9; intimidation: +5; perception: +6
Senses
darkvision 60 ft.
Languages
Common, Dwarvish, Undercommon
Resistances
poison

Traits

Dwarven Resilience

Ahmaergo has advantage on saving throws against being poisoned.

Indomitable (2/Day)

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Ahmaergo can regain 20 hit points.

Actions

Multiattack

Ahmaergo makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, plus 7 (2d6) slashing damage if Ahmaergo has more than half his hit points remaining.

Heavy Crossbow

Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

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