THE SHARED REFERENCE Adventurer

Monster

Air Elemental

Official reference · MM · 2014

Creature type
Elemental
Size
Large
Armor class
15
Hit points
90 (12d10 + 24)
Speed
Fly 90 ft. (hover)
Challenge rating
5
Alignment
Neutral
Strength
14
Dexterity
20
Constitution
14
Intelligence
6
Wisdom
10
Charisma
6
Passive Perception
10
Senses
darkvision 60 ft.
Languages
Auran
Resistances
lightning, thunder, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Air Form

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Whirlwind (Recharge 4–6)

Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.

If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

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