Monster
Albino Dwarf Spirit Warrior
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 30 (4d8 + 12)
- Speed
- Walk 25 ft.
- Challenge rating
- 1
- Alignment
- Any alignment
- Strength
- 13
- Dexterity
- 13
- Constitution
- 17
- Intelligence
- 12
- Wisdom
- 14
- Charisma
- 11
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +3; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Dwarven Resilience
The dwarf has advantage on saving throws against poison.
Actions
Handaxe
Melee Weapon Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Innate Spellcasting
The dwarf's innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no material components:
1/day each: hunter's mark, jump, pass without trace, speak with animals, speak with plants