Monster
Almiraj
Outside your table’s allowed sources
Official reference · ToA · 2014
- Creature type
- Beast
- Size
- Small
- Armor class
- 13
- Hit points
- 3 (1d6)
- Speed
- Walk 50 ft.
- Challenge rating
- 0
- Alignment
- Unaligned
- Strength
- 2
- Dexterity
- 16
- Constitution
- 10
- Intelligence
- 2
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 14
- Skills
- perception: +4; stealth: +5
- Senses
- darkvision 30 ft.
Traits
Keen Senses
The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Familiar
With the DM's permission, the find familiar spell can summon an almiraj.
Actions
Horn
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.