THE SHARED REFERENCE Adventurer

Monster

Almiraj

Outside your table’s allowed sources

Official reference · ToA · 2014

Creature type
Beast
Size
Small
Armor class
13
Hit points
3 (1d6)
Speed
Walk 50 ft.
Challenge rating
0
Alignment
Unaligned
Strength
2
Dexterity
16
Constitution
10
Intelligence
2
Wisdom
14
Charisma
10
Passive Perception
14
Skills
perception: +4; stealth: +5
Senses
darkvision 30 ft.

Traits

Keen Senses

The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Familiar

With the DM's permission, the find familiar spell can summon an almiraj.

Actions

Horn

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

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