Monster
Altisaur
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Monstrosity
- Size
- Gargantuan
- Armor class
- 15 (natural armor)
- Hit points
- 198 (12d20 + 72)
- Speed
- Walk 40 ft.
- Challenge rating
- 13
- Alignment
- Unaligned
- Strength
- 28
- Dexterity
- 6
- Constitution
- 23
- Intelligence
- 3
- Wisdom
- 12
- Charisma
- 7
- Passive Perception
- 21
- Skills
- perception: +11
Traits
Magic Resistance
The altisaur has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.
Stomp
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Strength saving throw or have the prone condition.
Tail
Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.