THE SHARED REFERENCE Adventurer

Monster

Altisaur

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Monstrosity
Size
Gargantuan
Armor class
15 (natural armor)
Hit points
198 (12d20 + 72)
Speed
Walk 40 ft.
Challenge rating
13
Alignment
Unaligned
Strength
28
Dexterity
6
Constitution
23
Intelligence
3
Wisdom
12
Charisma
7
Passive Perception
21
Skills
perception: +11

Traits

Magic Resistance

The altisaur has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The altisaur makes one Stomp attack and one Tail attack. The altisaur can't make both attacks against the same target.

Stomp

Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 33 (7d6 + 9) bludgeoning damage. If the target is a Huge or smaller creature, it must succeed on a DC 22 Strength saving throw or have the prone condition.

Tail

Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 45 (8d8 + 9) bludgeoning damage, and the target is pushed up to 20 feet horizontally from the altisaur.

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