THE SHARED REFERENCE Adventurer

Monster

Alyxian Aboleth

Outside your table’s allowed sources

Official reference · CRCotN · 2014

Creature type
Aberration
Size
Large
Armor class
17 (natural armor)
Hit points
135 (18d10 + 36)
Speed
Walk 10 ft., Swim 30 ft.
Challenge rating
12
Alignment
Lawful Evil
Strength
21
Dexterity
9
Constitution
15
Intelligence
18
Wisdom
18
Charisma
18
Passive Perception
22
Saving Throws
con: +6; int: +8; wis: +8
Skills
history: +12; perception: +12
Senses
darkvision 120 ft.
Languages
Deep Speech, telepathy 120 ft.

Traits

Amphibious

The aboleth can breathe air and water.

Mucous Cloud

While underwater, the aboleth is surrounded by a cloud of sticky mucus. A creature that touches the aboleth or hits it with a melee attack while within 5 feet of it must succeed on a DC 14 Strength saving throw or be restrained until the end of the aboleth's next turn.

Probing Telepathy

If a creature the aboleth can see communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires.

Actions

Multiattack

The aboleth makes two Tentacle attacks.

Tentacle

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) psychic damage.

Tail

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Bonus actions

Enslave (Recharge 4–6)

The aboleth targets one creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.

The charmed target can repeat the saving throw whenever it takes damage, ending the effect on itself on a success. No more than once every 24 hours, the target can repeat the saving throw when it is at least 1 mile away from the aboleth.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Tail Swipe

The aboleth makes one Tail attack.

Psychic Drain (Costs 2 Actions)

One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage dealt.

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