Monster
Alyxian the Absolved
Outside your table’s allowed sources
Official reference · CRCotN · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (leather armor, shield)
- Hit points
- 161 (19d8 + 76)
- Speed
- Walk 30 ft.
- Challenge rating
- 14
- Alignment
- Lawful Good
- Strength
- 19
- Dexterity
- 15
- Constitution
- 18
- Intelligence
- 13
- Wisdom
- 14
- Charisma
- 19
- Passive Perception
- 17
- Saving Throws
- str: +9; con: +9; wis: +7
- Skills
- athletics: +9; insight: +7; perception: +7; persuasion: +9
- Senses
- darkvision 120 ft.
- Languages
- Common, Elvish
Traits
Divinely Blessed
Alyxian can't be surprised and can't be changed into another form against his will.
Legendary Resistance (2/Day)
If Alyxian fails a saving throw, he can choose to succeed instead.
Actions
Multiattack
Alyxian makes two Spear attacks.
Spear
Melee Weapon Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage when used with two hands to make a melee attack, plus 9 (2d8) radiant damage.
Force Wave (1/Day)
Alyxian strikes the ground, creating a burst of energy that ripples outward. Each creature he chooses within a 30-foot-radius sphere centered on himself must succeed on a DC 17 Constitution saving throw or take 35 (10d6) force damage and be knocked prone. A creature that succeeds on the saving throw takes half as much damage and isn't knocked prone.
Reactions
Alyxian adds 3 to his AC against one attack roll that would hit him. To do so, Alyxian must see the attacker and be wielding a melee weapon.
Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Arch Heart's Strike
Alyxian makes one Spear attack, and all damage from this attack is radiant.
Change Bringer's Dance
Alyxian moves up to his speed. This movement doesn't provoke opportunity attacks.
Moon Weaver's Veil (Costs 2 Actions)
Alyxian becomes invisible until the end of his next turn. Any equipment he is wearing or carrying becomes invisible with him.
Alyxian casts one of the following spells, requiring no material components and using Charisma as the spellcasting modifier (spell save DC 17):
1/day each: lesser restoration, remove curse, water breathing
Lair actions
On initiative count 20 (losing initiative ties), Alyxian can take one of the following lair actions; he can't take the same lair action two rounds in a row:
- Avandra's Grasp: Alyxian uses the power of Avandra's ruined temple (area H2) to create a watery tendril that rises out of the lake. One creature Alyxian can see that's not submerged in the lake must succeed on a DC 15 Dexterity saving throw or be restrained by the tendril. The tendril is a Large object that has AC 10, 15 hit points, and immunity to poison and psychic damage. The tendril disappears when it is reduced to 0 hit points or the next time Alyxian takes a lair action.
- Corellon's Charm: Alyxian causes a magical wisp of light to emerge from Corellon's ruined temple (area H3). The wisp enters the body of one creature Alyxian can see that isn't inside Corellon's ruined temple or atop the rocky island that supports it. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by Alyxian until initiative count 20 of the next round.
- Sehanine's Torment: Alyxian uses the power of Sehanine's ruined temple (area H4) to create a watery form in the space of one creature that is either standing on the lake or submerged in it. The watery form assumes the vague likeness of the creature whose space it occupies and makes one melee weapon attack (+7 to hit) against it. On a hit, the attack deals 8 (10d8 + 4) bludgeoning damage. Whether it hits or misses, the watery form disappears after making its attack.
Prayers to the Gods
A character can use an action to pray to Avandra, Corellon, or Sehanine in the deity's prayer site. The character must succeed on a DC 15 Wisdom (Religion) check, and the check has advantage if the character is a worshiper of that god. On a successful check, the profane ruins atop the island melt away, and Alyxian can no longer use the lair action associated with that prayer site. In addition, Alyxian takes 14 (4d6) psychic damage, regardless of his current form.