THE SHARED REFERENCE Adventurer

Monster

Amarith Coppervein

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (splint armor)
Hit points
58 (9d8 + 18)
Speed
Walk 25 ft.
Challenge rating
3
Alignment
Neutral Good
Strength
16
Dexterity
13
Constitution
14
Intelligence
10
Wisdom
11
Charisma
10
Passive Perception
12
Skills
athletics: +5; perception: +2
Senses
darkvision 60 ft.
Languages
any one language (usually Common), Dwarvish
Resistances
poison

Traits

Dwarven Resilience

Amarith has advantage on saving throws against poison, and has resistance against poison damage.

Actions

Multiattack

Amarith makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Warhammer

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

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