Monster
Amrik Vanthampur
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (leather armor, charisma modifier)
- Hit points
- 66 (12d8 + 12)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Lawful Evil
- Strength
- 12
- Dexterity
- 18
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 14
- Charisma
- 15
- Passive Perception
- 12
- Skills
- acrobatics: +6; athletics: +3; deception: +6; insight: +6
- Languages
- Common, Infernal
Traits
Suave Defense
While Amrik is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.
Actions
Multiattack
Amrik makes three dagger attacks.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Smoke Bomb (1/Day)
Amrik hurls a smoke bomb up to 20 feet away. The bomb explodes on impact, creating a cloud of black smoke that fills a 10-foot-radius sphere. The area within the cloud is 2. A strong wind disperses the cloud, which otherwise remains until the end of Amrik's next turn.