Monster
Anacreda
Outside your table’s allowed sources
Official reference · CoA · 2014
- Creature type
- Fey
- Size
- Large
- Armor class
- 19 (natural armor)
- Hit points
- 253 (22d10 + 132)
- Speed
- Walk 40 ft., Fly 40 ft.
- Challenge rating
- 17
- Alignment
- Neutral Evil
- Strength
- 25
- Dexterity
- 16
- Constitution
- 22
- Intelligence
- 15
- Wisdom
- 16
- Charisma
- 19
- Passive Perception
- 19
- Saving Throws
- con: +12; cha: +10
- Skills
- deception: +10; perception: +9
- Senses
- darkvision 120 ft., truesight 10 ft.
- Languages
- Common, Giant, Infernal, Sylvan
- Immunities
- cold, fire, immune: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Actions
Multiattack
Anacreda makes two Claw attacks. She can replace one of the attacks with a Crushing Hug attack.
Claw
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Crushing Hug
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 51 (8d10 + 7) bludgeoning damage, and if the target is a Large or smaller creature, Anacreda grabs it with both arms. The target has the grappled condition (escape DC 18). Until the grapple ends, the target takes 73 (12d10 + 7) necrotic damage at the start of each of Anacreda's turns. Anacreda can't make attacks while grappling a creature in this way.
Spinewall
Anacreda causes a 50-foot-long, 5-foot-wide row of bones to pierce the earth at a point within 120 feet of her. She chooses the direction of the line. The bones rise 10 feet into the air and form a solid wall. A 5-foot section of bone has an AC of 20 and 10 hit points.
Shattering Shriek (1/Day)
Anacreda shrieks loud enough to shatter stone and bone alike. Each creature within a 50-foot-radius sphere centered on Anacreda must make a DC 18 Constitution saving throw. A creature takes 55 (10d10) thunder damage on a failed save, or half as much damage on a successful one. Unworked stone, exposed bone, and similar materials in the radius are shattered and turned into difficult terrain.