Monster
Anarch
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Chaotic Neutral
- Strength
- 14
- Dexterity
- 13
- Constitution
- 12
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Skills
- perception: +2; survival: +2
- Languages
- any one language (usually Common)
Traits
Aggressive
As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.
Siege Monster
The anarch deals double damage to objects and structures.
Actions
Spiked Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.