THE SHARED REFERENCE Adventurer

Monster

Anarch

Outside your table’s allowed sources

Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
13 (hide armor)
Hit points
11 (2d8 + 2)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Chaotic Neutral
Strength
14
Dexterity
13
Constitution
12
Intelligence
9
Wisdom
11
Charisma
10
Passive Perception
12
Skills
perception: +2; survival: +2
Languages
any one language (usually Common)

Traits

Aggressive

As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster

The anarch deals double damage to objects and structures.

Actions

Spiked Club

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

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