Monster
Anchorite of Talos
Outside your table’s allowed sources
Official reference · DIP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 13 (hide armor)
- Hit points
- 58 (9d8 + 18)
- Speed
- Walk 30 ft.
- Challenge rating
- 3
- Alignment
- Neutral Evil
- Strength
- 16
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 9
- Wisdom
- 15
- Charisma
- 12
- Passive Perception
- 12
- Skills
- nature: +1; stealth: +3; survival: +4
- Senses
- darkvision 60 ft.
- Languages
- Common, Orc
Traits
Shapechanger
The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Actions
Clawed Gauntlet (Humanoid Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Tusk (Boar Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Innate Spellcasting
The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
3/day: thunderwave (2d8 damage)
1/day each: augury, bless, lightning bolt (8d6 damage), revivify