THE SHARED REFERENCE Adventurer

Monster

Ancient Black Dragon

Official reference · XMM · 2024

Creature type
Dragon
Size
Gargantuan
Armor class
22
Hit points
367 (21d20 + 147)
Speed
Walk 40 ft., Fly 80 ft., Swim 40 ft.
Challenge rating
21
Alignment
Chaotic Evil
Strength
27
Dexterity
14
Constitution
25
Intelligence
16
Wisdom
15
Charisma
22
Passive Perception
26
Initiative
+16
Saving Throws
dex: +9; wis: +9
Skills
perception: +16; stealth: +9
Senses
Blindsight 60 ft., Darkvision 120 ft.
Languages
Common, Draconic
Immunities
acid

Traits

Amphibious

The dragon can breathe air and water.

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf's Acid Arrow (level 4 version).

Rend

Melee Attack: +15, reach 15 ft. Hit: 17 (2d8 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 22, each creature in a 90-foot-long, 10-foot-wide Line. Failure: 67 (15d8) Acid damage. Success: Half damage.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Cloud of Insects

Dexterity Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 33 (6d10) Poison damage, and the target has Disadvantage on saving throws to maintain Concentration until the end of its next turn. Success or Failure: The dragon can't take this action again until the start of its next turn.

Frightful Presence

The dragon uses Spellcasting to cast Fear. The dragon can't take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21, +13 to hit with spell attacks):

At will: Detect Magic, Fear, Melf's Acid Arrow (level 4 version)

1/day each: Create Undead, Speak with Dead, Vitriolic Sphere (level 5 version)

Regional effects

The region containing an adult or ancient black dragon's lair is warped by its presence, creating the following effects:

  • Acrid Haze: Odorous and stifling fog covers the area within 1 mile of the lair, rendering that area Lightly Obscured. Travel for creatures other than the dragon and its allies takes twice the usual time in that area.
  • Foul Water: Water sources within 1 mile of the lair are supernaturally fouled. A creature that drinks such water must succeed on a DC 15 Constitution saving throw or have the Poisoned condition for 1 hour.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

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