THE SHARED REFERENCE Adventurer

Monster

Ancient Copper Dragon

Official reference · XMM · 2024

Creature type
Dragon
Size
Gargantuan
Armor class
21
Hit points
367 (21d20 + 147)
Speed
Walk 40 ft., Climb 40 ft., Fly 80 ft.
Challenge rating
21
Alignment
Chaotic Good
Strength
27
Dexterity
12
Constitution
25
Intelligence
20
Wisdom
17
Charisma
22
Passive Perception
27
Initiative
+15
Saving Throws
dex: +8; wis: +10
Skills
deception: +13; perception: +17; stealth: +8
Senses
Blindsight 60 ft., Darkvision 120 ft.
Languages
Common, Draconic
Immunities
acid

Traits

Legendary Resistance (4/Day, or 5/Day in Lair)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 5 version).

Rend

Melee Attack: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath (Recharge 5–6)

Dexterity Saving Throw: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. Failure: 63 (14d8) Acid damage. Success: Half damage.

Slowing Breath

Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Giggling Magic

Charisma Saving Throw: DC 21, one creature the dragon can see within 120 feet. Failure: 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Success or Failure: The dragon can't take this action again until the start of its next turn.

Mind Jolt

The dragon uses Spellcasting to cast Mind Spike (level 5 version). The dragon can't take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):

At will: Detect Magic, Mind Spike (level 5 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)

1/day each: Greater Restoration, Major Image, Project Image

Regional effects

The region containing an adult or ancient copper dragon's lair is changed by its presence, creating the following effects:

  • Chatty Critters: Tiny Beasts magically gain the ability to speak and understand Draconic while within 6 miles of the lair.
  • Giggle Fits: Whenever a creature other than the dragon and its allies is within 1 mile of the lair and rolls a 1 on a D20 Test, it must succeed on a DC 15 Wisdom saving throw or have the Incapacitated condition until the end of its next turn, as it is wracked with laughter.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

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