Monster
Ancient Spirit Dragon
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Dragon
- Size
- Gargantuan
- Armor class
- 21
- Hit points
- 420 (24d20 + 168)
- Speed
- Walk 40 ft., Burrow 30 ft., Fly 80 ft.
- Challenge rating
- 22
- Alignment
- Neutral
- Strength
- 26
- Dexterity
- 14
- Constitution
- 25
- Intelligence
- 24
- Wisdom
- 18
- Charisma
- 23
- Passive Perception
- 21
- Initiative
- +9
- Saving Throws
- dex: +9; con: +14
- Skills
- history: +14; insight: +11; perception: +11; stealth: +9
- Senses
- Blindsight 60 ft., Darkvision 120 ft.
- Languages
- Common, Draconic; telepathy 120 ft.
- Resistances
- necrotic
Traits
Legendary Resistance (4/Day, or 5/Day in Lair)
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
The dragon makes three Rend attacks. It can replace one attack with a use of (A) Time-Warping Breath or (B) Spellcasting to cast Thunderwave (level 2 version).
Rend
Melee Attack: +15, reach 15 ft. Hit: 19 (2d10 + 8) Slashing damage plus 9 (2d8) Necrotic damage.
Ruinous Breath (Recharge 5–6)
Constitution Saving Throw: DC 22, each creature in a 90-foot Cone. Failure: 72 (16d8) Necrotic damage. Success: Half damage.
Time-Warping Breath
Wisdom Saving Throw: DC 22, each creature that isn't currently affected by this breath in a 90-foot Cone. Failure: The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Legendary action uses: 3 (4 in its lair). The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.
Legendary actions
Pounce
The dragon moves up to half its Speed, and it makes one Rend attack.
Shattering Wave
The dragon uses Spellcasting to cast Thunderwave (level 2 version).
Unearth Ruins
The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder becomes Difficult Terrain. Each creature in the Cylinder when it appears is subjected to the following effect. Strength Saving Throw: DC 22. Failure: 13 (3d8) Bludgeoning damage, and the target has the Prone condition. Success or Failure: The dragon can't take this action again until the start of its next turn.
The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: Detect Magic, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave (level 2 version)
1/day each: Legend Lore (as an action), Sequester
Regional effects
The region containing an adult or ancient spirit dragon's lair is changed by its presence, creating the following effects:
- Enchanted Acoustics: Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
- Time Distortion: While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.