Monster
Andir Valmakos
Outside your table’s allowed sources
Official reference · DSotDQ · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12 (leather armor)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Alignment
- Chaotic Good
- Strength
- 10
- Dexterity
- 12
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 10
- Saving Throws
- wis: +2
- Skills
- arcana: +4; history: +4; investigation: +4; religion: +4
- Languages
- Common, Draconic
Traits
Bonus Proficiencies
Andir is proficient with simple weapons and light armor.
Actions
Arcane Burst
Melee Spell Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2) force damage.
Quarterstaff
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:
At will: light, ray of frost
Spell slots: 1: slots: 2; spells: thunderwave