THE SHARED REFERENCE Adventurer

Monster

Android

Outside your table’s allowed sources

Official reference · QftIS · 2014

Creature type
Construct
Size
Medium
Armor class
15 (natural armor)
Hit points
91 (14d8 + 28)
Speed
Walk 30 ft., Fly 30 ft. (hover; aerialist only), Swim 30 ft. (diver only)
Challenge rating
5
Alignment
Lawful Neutral
Strength
18
Dexterity
18
Constitution
15
Intelligence
12
Wisdom
13
Charisma
10
Passive Perception
17
Saving Throws
con: +5; wis: +4
Skills
history: +4; perception: +7
Senses
blindsight 60 ft. (sentry only), darkvision 60 ft.
Languages
Common plus the languages spoken by its creator
Resistances
acid, fire
Immunities
cold, poison
Condition Immunities
exhaustion, poisoned

Traits

Design Specialization

When the android is created, it gains one of six possible designs suited for its role (choose or roll a d6): 1, aerialist; 2, diplomat; 3, diver; 4, duelist; 5, medic; 6, sentry. This design determines certain traits in this stat block.

Lightning Overload

When the android takes lightning damage, it must succeed on a DC 10 Constitution saving throw or have the stunned condition until the start of its next turn.

Actions

Multiattack

The android makes two Force Strike attacks.

Force Strike

Melee Weapon Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) force damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or have the prone condition.

Reactions

Parry (Duelist Only)

The android adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.

Spellcasting (Diplomat and Medic Only)

The android casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability:

2/day each: Cure Wounds (as a 3rd-level spell; medic only), Identify, Tongues (diplomat only)

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