THE SHARED REFERENCE Adventurer

Monster

Anhkolox

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Undead
Size
Huge
Armor class
15 (natural armor)
Hit points
157 (15d12 + 60)
Speed
Walk 50 ft.
Challenge rating
9
Alignment
Neutral Evil
Strength
22
Dexterity
11
Constitution
18
Intelligence
4
Wisdom
14
Charisma
2
Passive Perception
16
Saving Throws
wis: +6
Skills
perception: +6
Senses
darkvision 60 ft.
Immunities
poison
Condition Immunities
charmed, exhaustion, frightened, poisoned

Traits

Unusual Nature

The anhkolox doesn't require air, food, drink, or sleep.

Actions

Multiattack

The anhkolox makes two Claw attacks and one Entrapping Rend attack.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a horizontal direction of the anhkolox's choice.

Entrapping Rend

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (5d6 + 6) piercing damage, and if the target is a Large or smaller creature, the target must succeed on a DC 18 Strength saving throw or be trapped in the anhkolox's rib cage and grappled (escape DC 18). Until this grapple ends, the target is restrained, and the anhkolox can't use Entrapping Rend on another target.

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