THE SHARED REFERENCE Adventurer

Monster

Animal Lord

Official reference · XMM · 2024

Creature type
Celestial
Size
Medium
Armor class
19
Hit points
323 (34d8 + 170)
Speed
Walk 60 ft., Fly 60 ft. (hover), Swim 60 ft.
Challenge rating
20
Alignment
Neutral
Strength
24
Dexterity
25
Constitution
20
Intelligence
19
Wisdom
23
Charisma
22
Passive Perception
28
Initiative
+19
Saving Throws
con: +11; wis: +12
Skills
acrobatics: +13; athletics: +13; perception: +18; stealth: +13
Senses
Truesight 120 ft.
Languages
all
Resistances
cold, fire, necrotic, psychic, radiant
Condition Immunities
charmed, frightened, stunned

Traits

Animal Lordship

An animal lord represents a Forager, Hunter, or Sage (DM's choice), which determines certain traits in this stat block.

Legendary Resistance (4/Day)

If the animal lord fails a saving throw, it can choose to succeed instead.

Lordly Presence

Wisdom Saving Throw: DC 20, any enemy that starts its turn in a 30-foot Emanation originating from the animal lord. Failure: The target suffers one of the following effects:

Magic Resistance

The animal lord has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The animal lord makes two attacks, using Rend or Radiant Ray in any combination, and uses Animal Spirit.

Rend

Melee Attack: +13, reach 5 ft. Hit: 14 (2d6 + 7) Slashing damage plus 7 (2d6) Force damage.

Radiant Ray

Ranged Attack: +12, range 120 ft. Hit: 20 (4d6 + 6) Radiant damage.

Animal Spirit

The animal lord conjures an animal spirit that strikes at a creature and then disappears. Dexterity Saving Throw: DC 20, one creature the animal lord can see within 120 feet. Failure: 28 (4d10 + 6) Radiant damage. Success: Half damage. Success or Failure: One of the following effects occurs:

Bonus actions

Shape-Shift

The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Legendary action uses: 3. The creature can use one option at the end of another creature’s turn and regains spent uses at the start of its turn.

Legendary actions

Feral Strike

The animal lord moves up to its Speed without provoking Opportunity Attacks, and it makes one Rend attack.

Radiant Strike

The animal lord makes one Radiant Ray attack.

Spellcasting

The animal lord casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 20):

At will: Animal Friendship, Animal Messenger, Speak with Animals

2/day each: Awaken, Greater Restoration

1/day each: Animal Shapes, Sunburst

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