THE SHARED REFERENCE Adventurer

Monster

Animated Coffin

Outside your table’s allowed sources

Official reference · AATM · 2014

Creature type
Construct
Size
Large
Armor class
16 (natural armor)
Hit points
60 (8d10 + 16)
Speed
Walk 30 ft., Climb 30 ft.
Challenge rating
3
Alignment
Unaligned
Strength
16
Dexterity
12
Constitution
15
Intelligence
3
Wisdom
11
Charisma
3
Passive Perception
10
Senses
blindsight 60 ft. (can't see beyond this radius)
Languages
understands the languages of its creator but can't speak
Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

False Appearance

If the animated coffin is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the coffin move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the coffin is animate.

Spider Climb

The animated coffin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

The animated coffin makes two Slam attacks.

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Entrap

Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 13). Until this grapple ends, if the target is not an Undead, the target has the restrained condition and takes 14 (4d6) piercing damage at the start of each of its turns. The animated coffin can grapple only one creature at a time.

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