Monster
Animated Tile Chimera
Outside your table’s allowed sources
Official reference · RoT · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 114 (12d10 + 48)
- Speed
- Walk 30 ft., Fly 60 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 19
- Dexterity
- 11
- Constitution
- 19
- Intelligence
- 3
- Wisdom
- 14
- Charisma
- 10
- Passive Perception
- 18
- Skills
- perception: +8
- Senses
- darkvision 60 ft.
- Languages
- understands Draconic but can't speak
- Resistances
- piercing
- Immunities
- poison, psychic
- Condition Immunities
- charmed, frightened, paralyzed, petrified, poisoned
Traits
Rejuvenation
If destroyed, the tile creature regains all its hit points and becomes active again in 24 hours unless at least half its tiles are collected and kept separate from the rest of the creature's tiles.
Actions
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6)
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
Reactions
Narrow Dodge
When targeted by a melee attack, the tile creature can take a reaction to turn its narrowest aspect toward the attacker. The attacker has disadvantage on the attack roll.