THE SHARED REFERENCE Adventurer

Monster

Animated Wand

Outside your table’s allowed sources

Official reference · WDMM · 2014

Creature type
Construct
Size
Tiny
Armor class
18 (natural armor)
Hit points
20
Speed
Walk 30 ft.
Alignment
Unaligned
Strength
4
Dexterity
18
Constitution
10
Intelligence
3
Wisdom
3
Charisma
1
Passive Perception
6
Senses
blindsight 30 ft. (blind beyond this radius)

Traits

Animated

If the wand lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the wand is securely attached to a surface or larger wand, such as a chain bolted to a wall, its speed is 0.

When the animated wand drops to 0 hit points, it reverts to its original wand form, and any remaining damage carries over to its original wand form.

The DM might rule that a specific wands slam attack inflicts slashing or piercing damage based on its form.

Actions

Wand of Wonder

The animated wand can expend 1 of its charges and target a random creature with one of its randomly determined effects. Any such effect that would target the wand's user targets the wand instead. If reduced to 0 hit points, the wand crumbles into dust and is destroyed.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

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