Monster
Animated Wand
Outside your table’s allowed sources
Official reference · WDMM · 2014
- Creature type
- Construct
- Size
- Tiny
- Armor class
- 18 (natural armor)
- Hit points
- 20
- Speed
- Walk 30 ft.
- Alignment
- Unaligned
- Strength
- 4
- Dexterity
- 18
- Constitution
- 10
- Intelligence
- 3
- Wisdom
- 3
- Charisma
- 1
- Passive Perception
- 6
- Senses
- blindsight 30 ft. (blind beyond this radius)
Traits
Animated
If the wand lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the wand is securely attached to a surface or larger wand, such as a chain bolted to a wall, its speed is 0.
When the animated wand drops to 0 hit points, it reverts to its original wand form, and any remaining damage carries over to its original wand form.
The DM might rule that a specific wands slam attack inflicts slashing or piercing damage based on its form.
Actions
The animated wand can expend 1 of its charges and target a random creature with one of its randomly determined effects. Any such effect that would target the wand's user targets the wand instead. If reduced to 0 hit points, the wand crumbles into dust and is destroyed.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.