Monster
Apprentice Wizard
Outside your table’s allowed sources
Official reference · VGM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 9 (2d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 10
- Constitution
- 10
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 11
- Passive Perception
- 10
- Skills
- arcana: +4; history: +4
- Languages
- any one language (usually Common)
Actions
Dagger
Melee Weapon Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
The apprentice is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, mending, prestidigitation; 1: slots: 2; spells: burning hands, disguise self, shield