Monster
Apprentice
Outside your table’s allowed sources
Official reference · HoL · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 7 (2d8 - 2)
- Speed
- Walk 30 ft.
- Strength
- 8
- Dexterity
- 10
- Constitution
- 9
- Intelligence
- 13
- Wisdom
- 11
- Charisma
- 12
- Passive Perception
- 10
- Saving Throws
- int: +3
- Skills
- arcana: +3; history: +3
- Languages
- any one language (usually Common)
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Burning Hands (1st-Level Spell; 2/Day)
You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.
Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:
At will: minor illusion, entry: Fire Bolt; hidden: True
2/day: grease
2/day each: entry: Burning Hands; hidden: True