THE SHARED REFERENCE Adventurer

Monster

Apprentice

Outside your table’s allowed sources

Official reference · HoL · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
7 (2d8 - 2)
Speed
Walk 30 ft.
Strength
8
Dexterity
10
Constitution
9
Intelligence
13
Wisdom
11
Charisma
12
Passive Perception
10
Saving Throws
int: +3
Skills
arcana: +3; history: +3
Languages
any one language (usually Common)

Actions

Quarterstaff

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Burning Hands (1st-Level Spell; 2/Day)

You shoot forth a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw. A creature takes 10 (3d6) fire damage on a failed save, or half as much damage on a successful one The fire ignites any flammable objects in the area that aren't being worn or carried.

Fire Bolt (Cantrip)

Ranged Spell Attack: Ranged Spell Attack: +3 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

Spellcasting

You cast one of the following wizard spells (spell save DC 11), using Intelligence as the spellcasting ability:

At will: minor illusion, entry: Fire Bolt; hidden: True

2/day: grease

2/day each: entry: Burning Hands; hidden: True

Quick preview