Monster
Arcanaloth
Official reference · MM · 2014
- Creature type
- Fiend
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 104 (16d8 + 32)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral Evil
- Strength
- 17
- Dexterity
- 12
- Constitution
- 14
- Intelligence
- 20
- Wisdom
- 16
- Charisma
- 17
- Passive Perception
- 17
- Saving Throws
- dex: +5; int: +9; wis: +7; cha: +7
- Skills
- arcana: +13; deception: +11; insight: +11; perception: +7
- Senses
- truesight 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- cold, fire, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Immunities
- acid, poison
- Condition Immunities
- charmed, poisoned
Traits
Magic Resistance
The arcanaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons
The arcanaloth's weapon attacks are magical.
Actions
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. The target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Innate Spellcasting
The arcanaloth's innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:
At will: alter self, darkness, heat metal, invisibility (self only), magic missile
The arcanaloth is a 16th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The arcanaloth has the following wizard spells prepared:
Spell slots: 0: spells: fire bolt, mage hand, minor illusion, prestidigitation; 1: slots: 4; spells: detect magic, identify, shield, Tenser's floating disk; 2: slots: 3; spells: detect thoughts, mirror image, phantasmal force, suggestion; 3: slots: 3; spells: counterspell, fear, fireball; 4: slots: 3; spells: banishment, dimension door; 5: slots: 2; spells: contact other plane, hold monster; 6: slots: 1; spells: chain lightning; 7: slots: 1; spells: finger of death; 8: slots: 1; spells: mind blank