THE SHARED REFERENCE Adventurer

Monster

Archmage

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
17
Hit points
170 (31d8 + 31)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Neutral
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
16
Initiative
+6
Saving Throws
int: +9; wis: +6
Skills
arcana: +13; history: +9; perception: +6
Languages
Common plus five other languages
Immunities
psychic
Condition Immunities
conditionImmune: charmed; note: (with Mind Blank); cond: True

Traits

Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The archmage makes four Arcane Burst attacks.

Arcane Burst

Melee Ranged Attack: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation

2/day each: Fly, Lightning Bolt (level 7 version)

1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Misty Step (3/Day)

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

3/day: Misty Step

Protective Magic (3/Day)

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

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