Monster
Archmage
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 17
- Hit points
- 170 (31d8 + 31)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 20
- Wisdom
- 15
- Charisma
- 16
- Passive Perception
- 16
- Initiative
- +6
- Saving Throws
- int: +9; wis: +6
- Skills
- arcana: +13; history: +9; perception: +6
- Languages
- Common plus five other languages
- Immunities
- psychic
- Condition Immunities
- conditionImmune: charmed; note: (with Mind Blank); cond: True
Traits
Magic Resistance
The archmage has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The archmage makes four Arcane Burst attacks.
Arcane Burst
Melee Ranged Attack: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/day each: Fly, Lightning Bolt (level 7 version)
1/day each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Misty Step (3/Day)
The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
3/day: Misty Step
Protective Magic (3/Day)
The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.
3/day: Counterspell, Shield