Monster
Archon of Boundaries
Outside your table’s allowed sources
Official reference · MCV4EC · 2014
- Creature type
- Celestial
- Size
- Huge
- Armor class
- 17 (natural armor)
- Hit points
- 195 (17d12 + 85)
- Speed
- Walk 60 ft., Fly 90 ft.
- Challenge rating
- 15
- Alignment
- Lawful Good
- Strength
- 23
- Dexterity
- 17
- Constitution
- 20
- Intelligence
- 14
- Wisdom
- 18
- Charisma
- 18
- Passive Perception
- 19
- Saving Throws
- con: +10; wis: +9
- Skills
- insight: +9; perception: +9
- Senses
- darkvision 120 ft.
- Languages
- understands Common and Celestial but can't speak
- Resistances
- radiant
- Condition Immunities
- exhaustion
Traits
Legendary Resistance (3/Day)
If the archon fails a saving throw, it can choose to succeed instead.
Magic Resistance
The archon has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The archon makes one Hooves attack and one Radiant Lance attack.
Hooves
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage plus 10 (3d6) radiant damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or have the prone condition.
Radiant Lance
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) piercing damage plus 28 (8d6) radiant damage, and the target is marked until the start of the archon's next turn. While it is marked, the target has disadvantage on attack rolls against creatures other than the archon.
Reactions
Archon's Pursuit
When a creature marked by the archon's Radiant Lance ends its turn within 120 feet of the archon, the archon teleports to an unoccupied space it can see within 5 feet of the creature.
Haunting Radiance
Immediately after a creature within 120 feet of the archon forces it to make a saving throw, the archon responds with a burst of light. The creature must succeed on a DC 17 Constitution saving throw or have the blinded condition until the end of the creature's next turn.
The archon adds 5 to its AC against one melee attack that would hit it, provided it can see the attacker.
The archon casts one of the following spells, using Charisma as the spellcasting ability:
1/day each: daylight, lesser restoration