THE SHARED REFERENCE Adventurer

Monster

Archon of Redemption

Outside your table’s allowed sources

Official reference · PSZ · 2014

Creature type
Celestial
Size
Large
Armor class
17 (natural armor)
Hit points
136 (16d8 + 64)
Speed
Walk 30 ft., Fly 90 ft.
Challenge rating
10
Alignment
Lawful Neutral
Strength
18
Dexterity
18
Constitution
18
Intelligence
17
Wisdom
20
Charisma
20
Passive Perception
19
Saving Throws
wis: +9; cha: +9
Skills
insight: +9; perception: +9
Senses
darkvision 120 ft.
Languages
all, telepathy 120 ft.
Resistances
radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Condition Immunities
charmed, exhaustion, frightened

Traits

Angelic Weapons

The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Axiomatic Mind

The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.

Magic Resistance

The archon has advantage on saving throws against spells and other magical effects.

One Being

Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.

Actions

Multiattack

The archon makes two attacks: one with its sword and one with its claws.

Sword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.

Claws

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.

Innate Spellcasting

The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: destructive wave, geas

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