Monster
Archon of Redemption
Outside your table’s allowed sources
Official reference · PSZ · 2014
- Creature type
- Celestial
- Size
- Large
- Armor class
- 17 (natural armor)
- Hit points
- 136 (16d8 + 64)
- Speed
- Walk 30 ft., Fly 90 ft.
- Challenge rating
- 10
- Alignment
- Lawful Neutral
- Strength
- 18
- Dexterity
- 18
- Constitution
- 18
- Intelligence
- 17
- Wisdom
- 20
- Charisma
- 20
- Passive Perception
- 19
- Saving Throws
- wis: +9; cha: +9
- Skills
- insight: +9; perception: +9
- Senses
- darkvision 120 ft.
- Languages
- all, telepathy 120 ft.
- Resistances
- radiant, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
- Condition Immunities
- charmed, exhaustion, frightened
Traits
Angelic Weapons
The archon's weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Axiomatic Mind
The archon can't be compelled to act in a manner contrary to its nature or its understanding of justice.
Magic Resistance
The archon has advantage on saving throws against spells and other magical effects.
One Being
Though it appears as a humanoid creature riding a mount, an archon is a single being. The "rider" can't be dismounted, and no other means can separate the two portions of the archon's being short of its death.
Actions
Multiattack
The archon makes two attacks: one with its sword and one with its claws.
Sword
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 13 (3d8) radiant damage.
Claws
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 13 (3d8) radiant damage.
Innate Spellcasting
The archon's innate spellcasting ability is Charisma (spell save DC 17). The archon can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: destructive wave, geas