THE SHARED REFERENCE Adventurer

Monster

Archpriest

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
240 (32d8 + 96)
Speed
Walk 30 ft.
Challenge rating
12
Alignment
Neutral
Strength
16
Dexterity
12
Constitution
17
Intelligence
14
Wisdom
21
Charisma
14
Passive Perception
19
Initiative
+5
Saving Throws
str: +7; con: +7; int: +6; wis: +9
Skills
insight: +9; medicine: +9; perception: +9; religion: +10
Languages
Common plus two other languages

Actions

Multiattack

The archpriest makes three Radiant Burst attacks.

Radiant Burst

Melee Ranged Attack: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.

Holy Word (Recharge 4–6)

Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.

Spellcasting

The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):

At will: Light, Thaumaturgy

1/day each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth

Divine Aid (3/Day)

The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

3/day: Bless, Dispel Magic, Healing Word, Lesser Restoration

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