Monster
Archpriest
Official reference · XMM · 2024
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 16
- Hit points
- 240 (32d8 + 96)
- Speed
- Walk 30 ft.
- Challenge rating
- 12
- Alignment
- Neutral
- Strength
- 16
- Dexterity
- 12
- Constitution
- 17
- Intelligence
- 14
- Wisdom
- 21
- Charisma
- 14
- Passive Perception
- 19
- Initiative
- +5
- Saving Throws
- str: +7; con: +7; int: +6; wis: +9
- Skills
- insight: +9; medicine: +9; perception: +9; religion: +10
- Languages
- Common plus two other languages
Actions
Multiattack
The archpriest makes three Radiant Burst attacks.
Radiant Burst
Melee Ranged Attack: +9, reach 5 ft. or range 60 ft. Hit: 27 (4d10 + 5) Radiant damage.
Holy Word (Recharge 4–6)
Wisdom Saving Throw: DC 17, each enemy in a 20-foot Emanation originating from the archpriest. Failure: 21 (6d6) Radiant damage, and the target has the Stunned condition until the end of the archpriest's next turn. Success: Half damage only.
The archpriest casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17):
At will: Light, Thaumaturgy
1/day each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of Truth
Divine Aid (3/Day)
The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
3/day: Bless, Dispel Magic, Healing Word, Lesser Restoration