Monster
Arisen Sarrukh
Outside your table’s allowed sources
Official reference · AUD · 2014
- Creature type
- Undead
- Size
- Medium
- Armor class
- 18
- Hit points
- 273 (26d8 + 156)
- Speed
- Walk 40 ft.
- Challenge rating
- 18
- Alignment
- Neutral Evil
- Strength
- 23
- Dexterity
- 17
- Constitution
- 22
- Intelligence
- 18
- Wisdom
- 17
- Charisma
- 18
- Passive Perception
- 19
- Initiative
- +9
- Saving Throws
- str: +12; dex: +9; con: +12; wis: +9
- Skills
- perception: +9; stealth: +12
- Languages
- Common, Draconic; telepathy 120 ft.
- Immunities
- fire, necrotic, poison
- Condition Immunities
- charmed, frightened, poisoned
Traits
Legendary Resistance (3/Day)
If the sarrukh fails a saving throw, it can choose to succeed instead.
The sarrukh has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The sarrukh makes three attacks, using Trident or Necrotic Spit in any combination.
Trident
Melee Attack: +12, reach 10 ft. Hit: 33 (6d8 + 6) Piercing damage.
Necrotic Spit
Ranged Attack: +12, range 90 ft. Hit: 11 (2d10) Poison damage plus 22 (4d10) Necrotic damage.
Bonus actions
Venomous Teleport (Recharge 5–6)
The sarrukh teleports up to 120 feet to an occupied space it can see, and each creature within 10 feet of the space the sarrukh leaves or arrives in (sarrukh's choice) is subjected to the following effect. Constitution Saving Throw: DC 20. Failure: 22 (4d10) Poison damage. Success: Half damage.
Reactions
Shape Control
Trigger: A creature the sarrukh can see shape-shifts. Response: The sarrukh chooses the resulting form from among the options available to the shape-shifting creature or prevents the creature from shape-shifting.