THE SHARED REFERENCE Adventurer

Monster

Armanite

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
84 (8d10 + 40)
Speed
Walk 60 ft.
Challenge rating
7
Alignment
Chaotic Evil
Strength
21
Dexterity
18
Constitution
21
Intelligence
8
Wisdom
12
Charisma
13
Passive Perception
11
Senses
darkvision 120 ft.
Languages
Abyssal, telepathy 120 ft.
Resistances
cold, fire, lightning
Immunities
poison
Condition Immunities
poisoned

Traits

Magic Resistance

The armanite has advantage on saving throws against spells and other magical effects.

Magic Weapons

The armanite's weapon attacks are magical.

Actions

Multiattack

The armanite makes three attacks: one with its hooves, one with its claws, and one with its serrated tail.

Hooves

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Claws

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

Serrated Tail

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Lightning Lance (Recharge 5–6)

The armanite looses a bolt of lightning in a line 60 feet long and 10 feet wide. Each creature in the line must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.

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