THE SHARED REFERENCE Adventurer

Monster

Arrant Quill

Outside your table’s allowed sources

Official reference · CM · 2014

Creature type
Humanoid
Size
Medium
Armor class
14
Hit points
135 (18d8 + 54)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Neutral Evil
Strength
10
Dexterity
18
Constitution
16
Intelligence
16
Wisdom
15
Charisma
20
Passive Perception
12
Saving Throws
int: +7; wis: +6; cha: +9
Skills
arcana: +11; deception: +9; history: +7; performance: +13
Languages
Common, Draconic, Elvish, Undercommon

Actions

Multiattack

Quill makes two attacks with his dagger and uses Supreme Mockery.

Dagger

Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Quill's Fable (Recharge 6)

Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

Supreme Mockery

Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Spellcasting

Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):

At will: light, mage hand, prestidigitation

3/day each: detect magic, dispel magic, faerie fire, hold monster

1/day each: mind blank, teleport

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