Monster
Arrant Quill
Outside your table’s allowed sources
Official reference · CM · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14
- Hit points
- 135 (18d8 + 54)
- Speed
- Walk 30 ft.
- Challenge rating
- 11
- Alignment
- Neutral Evil
- Strength
- 10
- Dexterity
- 18
- Constitution
- 16
- Intelligence
- 16
- Wisdom
- 15
- Charisma
- 20
- Passive Perception
- 12
- Saving Throws
- int: +7; wis: +6; cha: +9
- Skills
- arcana: +11; deception: +9; history: +7; performance: +13
- Languages
- Common, Draconic, Elvish, Undercommon
Actions
Multiattack
Quill makes two attacks with his dagger and uses Supreme Mockery.
Dagger
Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Quill's Fable (Recharge 6)
Quill utters a short fable while targeting up to five creatures within 30 feet of him that he can see. Each target that can hear Quill's magical fable must make a DC 17 Wisdom saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.
Supreme Mockery
Quill hurls a string of insults laced with enchantments at a creature he can see within 60 feet of him. If the creature can hear Quill (though it need not understand him), it must succeed on a DC 17 Wisdom saving throw or take 66 (12d10) psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
At will: light, mage hand, prestidigitation
3/day each: detect magic, dispel magic, faerie fire, hold monster
1/day each: mind blank, teleport